
However, you can add another attribute to the node which allows you to specify the path to the Maya project to use for rendering the 3D model.
The following is the default Specifications script for the Maya Batch Render node: īy default, the Maya Batch Render node expects the Maya project for the 3D model to be in the same directory as the 3D model itself, with the same file name, but a different extension.
By default, it is configured to have one input image port, one output image port, and a Renderer parameter in the Attributes tab, which allows you decide which rendering engine to use to render the 3D model. The specification tab is used to define the attributes in the Attributes tab as well as the input and output ports of the node. Sets the colour of the layer in the Timeline view and of the node in the Node view. When disabled, a node has no visible effect on the rendered image, nor on the preview in the Camera, Perspective, Side and Top views.
For detailed steps on how to use the Maya Batch Render node, see About 3D Rendering in Harmony.Īllows you to enable or disable the node. You can also make the Maya Batch Render node source the Maya project from its original location-see Specifications Tab. ma and the 3D model is named Ship-1.fbx, the Maya project must be named Ship-1.ma: Since the Maya project has the extension. Hence, for the Maya Batch Render node to render it, the original Maya project must be in the folder of the Ship element. fbx) model that was imported in a Harmony scene into an element named Ship. In the following example, the 3D model is a Filmbox (. Additionally, the model's textures should also be in the element folder. The original Maya project in which the 3D model was created must be in the element folder of the 3D model you imported into your Harmony scene, and must have the same file name as the 3D model you imported, but with the appropriate extension. The path to Autodesk Maya and, if needed, to RenderMan, must have been set on your machine using the TB_Set_3dRenderer_Paths.js script which is bundled with Harmony. Configurationįor the Maya Batch Render node to work, the following conditions must be met: To see the effect of the Maya Batch Render node in Harmony, you must set the preview mode of the Camera view to Render View mode. NOTE The Maya Batch Render node does not affect the OpenGL preview of the scene in the Camera view.