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With new audio recordings from the Part 6 anime voice actors, the full atmosphere of the animated series is realized. → Improves stuck at the edge of the stage in certain situations.Based on the All Star Battle system released in 2014, the game design of JoJo’s Bizarre Adventure: All-Star Battle R reinvigorates the experience with adjustments to the fighting tempo and the addition of hit stops and jump dashes. Made the wall set by Trish Una disappeared when opponent makes Stylish Guard. “Something soft is even more unbreakable than diamond!” skill Made the position of Stand not to be displaced during Stand Rush. ”Nobody's getting taken out today." skill *Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush. Made flash cancel available when Electricity Gauge is full. Made it move forward in front of opponent when it is activated.Ĭhange to 4 hits when Electricity Gauge is full. Stand Mode crouching medium normal attack → Improves usability in neutral and in combos. → Some attack wasn't applied combo scaling so make common rule applied.Ĭhange recoil reaction of 2 hits when Electricity Gauge is full. Made combo scaling applied to maximum of 50%. It can be effective against attacks with a short reach, such as weak attacks. → Adjusted to make it easier to success moves. jumping opponents), improves usability in neutral. Made it move forward when it is activated.Įxpanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. → Fixes that the gauge which should be stored with attacking an opponent. The 1.5 Patch will be out with balance adjustments.Īdjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. Thank you for playing JoJo's Bizarre Adventure: All-Star Battle R.
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